
I have decided to attach my character to a Biped which will allow me to animate any body movement. I know I am concentrating on the facial expressions of the charatcer but I felt like having a go at attaching a skin model to a Biped. It may not feature much in the animation but it was worth the effort just to gain experience in using Biped's.

This wire render of Burt shows the components of the Biped. Each bone of the Biped had to be adjusted to fill the skin so that the model moved with the animation of the Biped. To ensure each of the sections of the biped were attached to the skin I used the envelopes in the physique mode to adjust what section of the biped controled sections of the model/skin.
No comments:
Post a Comment